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Old Oct 16, 2007, 06:47 AM // 06:47   #61
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It doesn't even need testing. Here allow me to show you. [skill]Avatar of Balthazar[/skill]

Mouse over the skill. It says "you move 33% faster". Movement in Guild Wars strictly refers to run speed. If it was an IAS boost you would have seen "you attack 33% faster" like in this skill [skill]Heart of Fury[/skill]. There now no one has to do any math.
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Old Oct 16, 2007, 12:56 PM // 12:56   #62
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Quote:
Originally Posted by Str0b0
It doesn't even need testing.
Well of course it doesn't. I just meant that if someone were to try to tell me that, I'd take the 5 minutes to go see if it was recently bugged or something, so I could confidently tell them they were full of bullshit.
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Old Oct 16, 2007, 02:06 PM // 14:06   #63
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Quote:
Originally Posted by Coloneh
your friend is full of bs. dont spread rumors that you can easily test.
>:D
QFT
Dontcha think it would be, y'now, on gwwiki?t

Last edited by BlackSephir; Oct 16, 2007 at 02:15 PM // 14:15..
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Old Oct 16, 2007, 08:29 PM // 20:29   #64
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[QUOTE=Str0b0]you still seem to be under the impression that AoB is useful for something. It isn't.[QUOTE]

I wouldn't think areanet would've put this skill in if it wasnt useful for something.

I occasionally use it in PvP when i got an MM to take care of (particularly CM and AB)

In PvE, i do admit it is rather inferior to all the dervish elites (except Grenth)
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Old Oct 16, 2007, 08:35 PM // 20:35   #65
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Quote:
Originally Posted by Turtle222
I wouldn't think areanet would've put this skill in if it wasnt useful for something.
Now, THAT is dead wrong There are plenty of godawful skills...
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Old Oct 16, 2007, 09:04 PM // 21:04   #66
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Quote:
Originally Posted by Turtle222
I wouldn't think areanet would've put this skill in if it wasnt useful for something.
[skill]Balthazar's Pendulum[/skill] is all i have to say to that. and there are plenty more.
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Old Oct 16, 2007, 09:52 PM // 21:52   #67
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Quote:
Originally Posted by Coloneh
[skill]Balthazar's Pendulum[/skill] is all i have to say to that. and there are plenty more.

/Win thread.



Avatar Of Balthazar has it's upsides and downsides, but it's gotten me through a lot.


UW soloing for example. That And Eternal Aura making running and staying alive a lot easier. It certainly blows the pants off the solo rit build which dies easily.


Plus, I'm a runner. I don't want to stop and kill things for an extra 100G. If I need to get somewhere, unless it's through a very hard area, I'm running. Love AoB. It very much fits my playstyle.


Sure, it doesn't give you a bonus like AoD or AoM, but those are only good in certain situations. I've found AoB to be a great Universal Avatar if I'm not doing anything special.

And to all the people who say that the IAS rate increase of Heart of Fury is better, have you ever considered combining them on the same bar? Makes for speedy mob kills when you're just passing through an area, or even soloing. Again, very effective for UW soloing to me. They're in the same Attribute for Christs Sake.


I disagree. Avatar of Balthazar has proven it's worth beyond the point of question to me.
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Old Oct 16, 2007, 10:04 PM // 22:04   #68
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If you want to run:

[skill]vow of silence[/skill]

[skill]avatar of dwayna[/skill] + [skill]reversal of fortune[/skill] + [skill]mending touch[/skill]

AoB should need a buff, +60 armor and adding 33% IAS would be a good start (I know heart of fury gives an IAS as well, but AoB lasts longer and can't be stripped)
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Old Oct 16, 2007, 10:16 PM // 22:16   #69
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Quote:
Originally Posted by Pyro maniac
If you want to run:

[skill]vow of silence[/skill]

[skill]avatar of dwayna[/skill] + [skill]reversal of fortune[/skill] + [skill]mending touch[/skill]

AoB should need a buff, +60 armor and adding 33% IAS would be a good start (I know heart of fury gives an IAS as well, but AoB lasts longer and can't be stripped)

I don't mean run as in run people. I mean run as in run through an area if I need to get somewhere. When I to that somewhere, VoS will not help me in the least bit in fighting.


And giving AoB an IAS Boost would make it extremely over powered. It would then get nerfed to a horrid state, worse than now.
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Old Oct 16, 2007, 11:20 PM // 23:20   #70
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IAS would make the average PvE player think it is overpowered, but in reality it would just make it viable
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Old Oct 16, 2007, 11:26 PM // 23:26   #71
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Drop the armor boost and give it 33% IAS, now that might be something worth taking. Although then the PvP'ers would start complaining lol... unremovable 33% speed boost and 33% IAS with a Scythe....
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Old Oct 16, 2007, 11:30 PM // 23:30   #72
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Quote:
Originally Posted by Marverick
Drop the armor boost and give it 33% IAS, now that might be something worth taking. Although then the PvP'ers would start complaining lol... unremovable 33% speed boost and 33% IAS with a Scythe....
Yeah... that's not going to happen, with the amount of whining about RaO.
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Old Oct 17, 2007, 02:10 AM // 02:10   #73
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I don't think this thread should ever have been started.
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Old Oct 17, 2007, 02:54 AM // 02:54   #74
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Quote:
Originally Posted by Turtle222
Quote:
Originally Posted by Str0b0
you still seem to be under the impression that AoB is useful for something. It isn't.
I wouldn't think areanet would've put this skill in if it wasnt useful for something.

I occasionally use it in PvP when i got an MM to take care of (particularly CM and AB)

In PvE, i do admit it is rather inferior to all the dervish elites (except Grenth)
Heart of Holy Flame+banishing strike is superior to AoB. Holy Flame has fire damage as an after effect and is another enchantment to fuel your energy and damage engine. Banishing strike is specifically designed to take out MM armies. I know I use the same build in AB for the same purpose. AoB is useless. A Net puts lots of useless kills in the game, example [skill]Otyugh's Cry[/skill]. Oooh all the animals in the environment are hostile...too bad they only do like 10 damage and there are never more than three of them around any enemies.
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Old Oct 17, 2007, 03:41 AM // 03:41   #75
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Quote:
Originally Posted by Str0b0
A Net puts lots of useless kills in the game, example [skill]Otyugh's Cry[/skill]. Oooh all the animals in the environment are hostile...too bad they only do like 10 damage and there are never more than three of them around any enemies.
You're right about useless skills, but that skill was completely changed Should have left it at Balthazar's Pendulum...
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Old Oct 17, 2007, 08:20 AM // 08:20   #76
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Quote:
Originally Posted by You can't see me
/Win thread.



Avatar Of Balthazar has it's upsides and downsides, but it's gotten me through a lot.


UW soloing for example. That And Eternal Aura making running and staying alive a lot easier. It certainly blows the pants off the solo rit build which dies easily.


Plus, I'm a runner. I don't want to stop and kill things for an extra 100G. If I need to get somewhere, unless it's through a very hard area, I'm running. Love AoB. It very much fits my playstyle.


Sure, it doesn't give you a bonus like AoD or AoM, but those are only good in certain situations. I've found AoB to be a great Universal Avatar if I'm not doing anything special.

And to all the people who say that the IAS rate increase of Heart of Fury is better, have you ever considered combining them on the same bar? Makes for speedy mob kills when you're just passing through an area, or even soloing. Again, very effective for UW soloing to me. They're in the same Attribute for Christs Sake.


I disagree. Avatar of Balthazar has proven it's worth beyond the point of question to me.
I've seen a bar for smites, a bar for practically the whole place (both Zealous Vow), and of course the 130hp build (although crap) to farm UW. Post that AoB bar or it's obvious to me that you solo'ing UW with AoB is BS.

Quote:
Originally Posted by MrFinklestein
I don't think this thread should ever have been started.
It'd be better if a select few kept argueing AoB is viable in 10 other threads, right?

Last edited by ~ Dan ~; Oct 17, 2007 at 08:23 AM // 08:23..
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Old Oct 17, 2007, 02:50 PM // 14:50   #77
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Quote:
Originally Posted by - Tain -
You're right about useless skills, but that skill was completely changed Should have left it at Balthazar's Pendulum...
Reworked or not the point still stands that they put that skill in the game in the first place and that it stayed like that for a looooong time.
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Old Oct 17, 2007, 05:08 PM // 17:08   #78
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Quote:
Originally Posted by dan-the-noob
It'd be better if a select few kept argueing AoB is viable in 10 other threads, right?
No, it would be better if people stop and see the futility of arguing with people that are not going to change their mind. This goes for both sides by the way.
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Old Oct 17, 2007, 05:25 PM // 17:25   #79
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Quote:
Originally Posted by Turtle222
I wouldn't think areanet would've put this skill in if it wasnt useful for something.
There are five gods in Guild Wars. If they're going to make avatars of one god, or two gods, or however many, it would be weird to leave out the others. They added Balthazar and decided on a few non overpowered buffs that would make sense for a God of War to imbue you with. Their design process was probably no more complicated than that. Don't overthink it.

Also its interesting to note that Dervish and Paragon have exactly the same number of skills and exactly the same number of those are elites. Obviously that was intentional, so its likely some are simply "filler."
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Old Oct 17, 2007, 06:09 PM // 18:09   #80
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HAHAHAHAHAHAHAHAAA this is one of the funniest threads I have read in a long time. Also it looks like I was quoted up there.

I use AoB to run droks a lot. Other than running I am now starting to find that it is nothing more than a nub skill all together.
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